![]() ![]() Upon certain levels, clubs can unlock the following fixtures/slots: Several fixtures are unlocked as clubs level up as well as slots to place fixtures in the club world. ![]() Most of the fixtures are locked and requires a club to progress through experience and levels. Placing a fixture for the first time will immediately charge the upkeep cost upgrading a fixture does not immediately charge rent again, but will increase it. Most fixtures require rent (paid weekly) to keep their buffs activated. The cost of fixtures increase depending on the fixture. ![]() Each fixture can be upgraded into higher tiers with additional Clubits with Tier III being the highest tier for fixtures. Some Fixtures cost Clubits up front when placed. The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window. Once placed players can build on top of the building but they cannot remove any blocks from the original structure.īase fixtures are available from the start but adding additional fixtures can be purchased from the Merchants ( Club Combat Fixture Merchant, Club Utility Fixture Merchant, and/or Club Ultimate Fixture Merchant) located on the Trovian Clubit Union fixture. Fixtures can ONLY be placed in Club Worlds (not Vault Worlds) and act like normal blocks. These benefits apply only to PvE and do not affect the Battle Arena gamemodes. Each fixtures has its own benefits to the club or buffs for members of the club to use like increasing Player Stats and reducing costs for Clubits (the main currency for Clubs). Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases. ![]()
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